Computing Curriculum

Years 1 and 2

Autumn

Food and farming (Cycle 1)
Forests and jungles (Cycle 2)

Year 1

We are learning about programming and computational thinking and in particular:

1.1 We are treasure hunters – Using programmable toys;

  • understand that a programmable toy can be controlled by inputting a sequence of instructions;
  • develop and record sequences of instructions as an algorithm;
  • program the toy to follow their algorithm;
  • debug their programs;
  • predict how their programs will work.

1.2 We are TV chefs – Filming the steps of a recipe;

  • break down a process into simple, clear steps, as in an algorithm;
  • use different features of a video camera;
  • use a video camera to capture moving images;
  • develop collaboration skills;
  • Discuss their work and think about how it could be improved.

Year 2

We are learning about programming and computational thinking and in particular:

2.1 We are astronauts – programming on screen;

  • have a clear understanding of algorithms as sequences of instructions;
  • convert simple algorithms to programs;
  • predict what a simple program will do;
  • spot and fix (debug) errors in their programs.

2.2 We are games testers – exploring how computer games work;

  • describe carefully what happens in computer games;
  • use logical reasoning to make predictions of what a program will do;
  • test these predictions;
  • think critically about computer games and their use ;
  • be aware of how to use games safely and in balance with other activities.

Spring

All around Northolt (Cycle 1)

WW2 (Cycle 2)

Year 1

We are learning about creativity and Computer networks and in particular:

1.3 We are painters – illustrating an eBook;

  • use the web safely to find ideas for an illustration;
  • select and use appropriate painting tools to create and change images on the computer;
  • understand how this use of ICT differs from using paint and paper;
  • create an illustration for a particular purpose;
  • know how to save, retrieve and change their work;
  • reflect on their work and act on feedback received.

1.4 We are collectors – Finding images using the web;

  • find and use pictures on the web;
  • know what to do if they encounter pictures that cause concern;
  • group images on the basis of a binary (yes/no) question;
  • organise images into more than two groups according to clear rules;
  • sort (order) images according to some criteria;
  • Ask and answer binary (yes/no) questions about their images.

Year 2

We are learning about creativity and Computer networks and in particular:

2.3 We are photographers – Taking, selecting and editing digital images;

  • consider the technical and artistic merits of photographs;
  • use a digital camera or camera app;
  • take digital photographs;
  • review and reject or pick the images they take
  • edit and enhance their photographs;
  • Select their best images to include in a shared portfolio.

2.4 We are researchers – researching a topic;

  • develop collaboration skills through working as part of a group;
  • develop research skills through searching for information on the internet;
  • improve note-taking skills through the use of mind mapping;
  • Develop presentation skills through creating and delivering a short multimedia presentation.

Summer

Exploring (Cycle 1)

Having a bright idea (Cycle 2)

Year 1

We are learning about communication/collaboration and productivity and in particular:

1.5 We are story tellers – producing a talking book

  • use sound recording equipment to record sounds;
  • develop skills in saving and storing sounds on the computer
  • develop collaboration skills as they work together in a group;
  • understand how a talking book differs from a paper-based book;
  • talk about and reflect on their use of ICT
  • share recordings with an audience.

1.6 We are celebrating – creating a card electronically;

  • develop basic keyboard skills, through typing and formatting text;
  • develop basic mouse skills;
  • use the web to find and select images;
  • develop skills in storing and retrieving files;
  • develop skills in combining text and images;
  • discuss their work and think about whether it could be improved.

Year 2

We are learning about communication/collaboration and programming and in particular:

2.5 We are detectives – communicating clues

  • understand that email can be used to communicate;
  • develop skills in opening, composing and sending emails;
  • gain skills in opening and listening to audio files on the computer;
  • use appropriate language in emails;
  • develop skills in editing and formatting text in emails;
  • Be aware of e-safety issues when using email.

2.6 We are zoologists – programming on screen;

  • sort and classify a group of items by answering questions;
  • collect data using tick charts or tally charts;
  • use simple charting software to produce;
  • pictograms and other basic charts;
  • take, edit and enhance photographs;
  • Record information on a digital map.

Years 3 and 4

Autumn

Invaders (Cycle 1)

Tudor Times (Cycle 2)

Year 3

We are learning about programming and computational thinking and in particular:

3.1 We are programmers – Programming an animation;

  • Create an algorithm for an animated scene in the form of a storyboard
  • Write a program in Scratch to create the animation
  • Correct mistakes in their animation programs..

3.2 We are bug fixers – Finding and correcting bugs in programmes;

  • break down a process into simple, clear steps, as in an algorithm;
  • use different features of a video camera;
  • use a video camera to capture moving images;
  • develop collaboration skills;
  • Discuss their work and think about how it could be improved.

Year 4

We are learning about programming and computational thinking and in particular:

4.1 We are software developers – developing a simple educational game;

  • develop an educational computer game using selection and repetition
  • understand and use variables
  • start to debug computer programs
  • recognise the importance of user interface design, including consideration of input and output..

4.2 We are toy designers – prototyping an interactive toy;

  • design and make an on-screen prototype of a computer-controlled toy
  • understand different forms of input and output (such as sensors, switches, motors, lights and speakers)
  • design, write and debug the control and
  • Monitoring program for their toy.
     

Spring

Racing through Northolt (Cycle 1)

WW2 (Cycle 2)

Year 3

We are learning about creativity and Computer networks and in particular:

3.3 We are presenters – video performance;

  • gain skills in shooting live video, such as framing shots, holding the camera steady, and reviewing
  • edit video, including adding narration and editing clips by setting in/out points
  • understand the qualities of effective video, such as the importance of narrative, consistency, perspective and scene length.

3.4 We are network engineers – exploring computer network including the interne;

  • understand the physical hardware connections necessary for computer networks to work
  • understand some features of internet protocols
  • understand some diagnostic tools for investigating network connections
  • Develop a basic understanding of how domain names are converted to IP addresses..

Year 4

We are learning about creativity and Computer networks and in particular:

4.3 We are musicians – Producing digital music ;

  • use one or more programs to edit music
  • create and develop a musical composition, refining their ideas through reflection and discussion
  • develop collaboration skills
  • Develop an awareness of how their composition can enhance work in other media.

4.4 We are HTML editors – editing and writing HTML;

  • understand some technical aspects of how the internet makes the web possible
  • use HTML tags for elementary mark up
  • use hyperlinks to connect ideas and sources
  • code up a simple web page with useful content
  • Understand some of the risks in using the web.

Summer

Countryside (Cycle 1)

Animal Kingdom (Cycle 2)

Year 3

We are learning about communication/collaboration and productivity and in particular:

3.5 We are communicators – communicating safely on the internet

  • develop a basic understanding of how email works
  • gain skills in using email
  • be aware of broader issues surrounding email, including ‘netiquette’ and e-safety
  • work collaboratively with a remote partner
  • Experience video conferencing..

3.6 We are opinion pollsters – collecting and analysing dat;

  • understand some elements of survey design
  • understand some ethical and legal aspects of online data collection
  • use the web to facilitate data collection
  • gain skills in using charts to analyse data
  • Gain skills in interpreting results.

Year 4

We are learning about communication/collaboration and programming and in particular:

4.5 We are co-authors – Producing a wiki

  • understand the conventions for collaborative online work, particularly in wikis
  • be aware of their responsibilities when editing other people’s work
  • become familiar with Wikipedia, including potential problems associated with its use
  • practise research skills
    • write for a target audience using a wiki tool
  • develop collaboration skills
  • Develop proofreading skills

4.6 We are meteorologists – Presenting the weather;

  • understand different measurement techniques for weather, both analogue and digital
  • use computer-based data logging to automate the recording of some weather data
  • use spreadsheets to create charts
  • analyse data, explore inconsistencies in data and make predictions
  • practise using presentation software and, optionally, video..

Years 5 and 6

Autumn

Ancient Civilisation (Cycle 1)

Dinosaurs and Beyond (Cycle 2)

Year 5

We are learning about programming and computational thinking and in particular:

5.1 We are game developers – developing an interactive game

  • create original artwork and sound for a game
  • design and create a computer program for a computer game, which uses sequence, selection, repetition and variables
  • detect and correct errors in their computer game
  • use iterative development techniques (making and testing a series of small changes) to improve their game...

5.2 We are cryptographers – cracking codes

  • be familiar with semaphore and Morse code
  • understand the need for private information to be encrypted
  • encrypt and decrypt messages in simple ciphers
  • appreciate the need to use complex passwords and to keep them secure
  • have some understanding of how encryption works on the web.

Year 6

We are learning about computer networks and computational thinking and in particular:

6.1 We are app planners – planning the creation of a mobile app

  • develop an awareness of the capabilities of smartphones and tablets
  • understand geolocation, including GPS
  • identify interesting, solvable problems
  • evaluate competing products
  • Pitch a proposal for a smartphone or tablet app...

6.2 We are project managers – developing project manager skills;

  • Scope a project to identify different components that must be successfully combined
  • Identify their existing talents and plan how they
  • Can develop further knowledge and skills
    • Identify the component tasks of a project and
  • Develop a timeline to track progress
  • Identify the resources they’ll need to accomplish a project
  • Use web-based research skills to source tools, content and other resources
  • Consider strategies to ensure the quality of a collaborative project.

Spring

1960’s and space (Cycle 1)

Water (Cycle 2)

Year 5

We are learning about creativity and computer networks and in particular:

5.3 We are artists – fusing geometry and art;

  • develop an appreciation of the links between geometry and art
  • become familiar with the tools and techniques of a vector graphics package
  • develop an understanding of turtle graphics
  • experiment with the tools available, refining and developing their work as they apply their own
  • criteria to evaluate it and receive feedback from their peers
  • develop some awareness of computer-generated art, in particular fractal-based landscapes.

5.4 We are web developers – creating a web page about cyber safety;

  • develop their research skills to decide what information is appropriate
  • understand some elements of how search engines select and rank results
  • question the plausibility and quality of information
  • develop and refine their ideas and text collaboratively
  • develop their understanding of e-safety and responsible use of technology.

Year 6

We are learning about productivity and communication with collaboration and in particular:

6.3 We are market researchers – researching the app market ;

  • create a set of good survey questions
  • analyse the data obtained from a survey
  • work collaboratively to plan questions
  • conduct an interview or focus group
  • analyse and interpret the information obtained from interviews or a focus group present their research findings..

6.4 We are interface designers – designing an interface for an app;

  • work collaboratively to design the app’s interface
  • use wire framing tools to create a design prototype of their app
  • develop or source the individual interface components (media assets) they will use
  • address accessibility and inclusion issues
  • Document their design decisions and the process they’ve followed.
     

Summer

South America (Cycle 1)

Caribbean (Cycle 2)

Year 5

We are learning about communication and collaboration and productivity and in particular:

5.5 We are bloggers - Sharing experiences and opinions

  • become familiar with blogs as a medium and a genre of writing
  • create a sequence of blog posts on a theme
  • incorporate additional media
  • comment on the posts of others
  • develop a critical, reflective view of a range of media, including text...

5.6 We are architects – Creating a virtual space;

  • understand the work of architects, designers and engineers working in 3D
  • develop familiarity with a simple CAD (computeraided design) tool
  • develop spatial awareness by exploring and experimenting with a 3D virtual environment
  • develop greater aesthetic awareness.

Year 6

We are learning about programming and creativity and in particular:

6.5 We are app developers – planning the creation of a mobile app

  • become familiar with another programming toolkit or development platform
  • import existing media assets to their project
  • write down the algorithms for their app
  • program, debug and refine the code for their app
  • Thoroughly test and evaluate their app.

6.6 We are marketers – creating video and web copy for a mobile phone app.

  • consider key marketing messages, including identifying a unique selling point
  • develop a printed flyer or brochure incorporating text and images
  • further develop knowledge, skills and understanding in relation to creating a website
  • Further develop skills relating to shooting and editing video...
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